3DS Max, Marmoset Toolbag, Substance Painter & Illustrator
2021
Switching between 2D and 3D projects is pretty tiresome. So in order to keep myself from forgetting everything I learned from my Buster City Arcade Stick project, I wanted to do another game-ready asset. It's not complicated in terms of geometry but, just going through the whole modeling pipeline again was enough practice for me. I also tried to do more with texturing in this piece and am particularly proud of the stains on the bottom of the lid. The logo was created in Illustrator.
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