3DS Max, Marmoset Toolbag, Substance Painter & Illustrator
2021
My first game-ready asset! I've made a few 3D models beforehand but this is the first one that I took through the whole 3D modeling pipeline.
High-poly and low-poly modeling, UVW unwrapping, baking, and texturing, it was eye-opening learning exactly what goes into making a game-ready asset. I created the panel art in Illustrator and took my first plunge into Substance Painter. I definitely had a blast and am really proud of how it turned out. The arcade stick chassis is based on the Razer Panthera and the panel art is inspired by the Sega Astro City arcade cabinet.
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