3DS Max, Nomad Sculpt, Marmoset Toolbag, Substance Painter & Illustrator
2021
My first time 3D sculpting! With this project I wanted to take the most complicated prop I did as a student, a gaming chair, and completely redo it. As you can tell, I tend to do this a lot; it's mostly to see how much I improved.
I used the original model as a base but I re-edited so much of the mesh that it's practically a new model. The seat and backrest were completely new and were made using Nomad Sculpt. With the curvature of the pieces I figured it would be the best place to practice 3D sculpting; I eventually want to get into character sculpting. Everything else was modeled in 3DS Max while the logo was created in Illustrator. Also had some fun playing with different color schemes!
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