ZBrush & 3DS Max
2023
After months, I finally learned enough about ZBrush to sculpt my first character model! This is Flame from Panzer Paladin. She's in an outfit found in many of their patch notes banners with a few design changes from myself.
While this is just the high ploy sculpt, I had to share it. I've blogged about my whole process and it has been... a journey. From learning the interface, Tools and Subtools, Dynamesh, and ZRemesher; it was a challenge. Nevertheless, I persevered and I'm extremely proud of myself for doing so. This was mostly done in Zbrush with a few exceptions of hard surface objects, like belts and elbow guards, done in 3DS Max.
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